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Rawtherapee not detecting 16bit png
Rawtherapee not detecting 16bit png











rawtherapee not detecting 16bit png

For HDRIs, please follow the workflow here to prep your data (which sticks with ACES): However, if you are prepping a HDRI (360s or lightmaps), then you should NOT use this workflow. If you have shot multi-bracketed shots for textures and look dev, then you can also use the workflow outlined below. Unpolarised, Polarised and Cross Polarised Photography.When prepping onset texture reference, we are also assuming the data has been shot as both polarised and cross polarised, and for look development reference, the photography should be shot unpolarised.įor more information on unpolarised, polarised and cross polarised photography, please take a look at this doc: The reason we are going with 32bit TIF is to ensure no data is clamped. It’s true that the 32bit TIF images output from RawTherapee (which is what we are using) will be HUGE, so if you are finding that is problematic, then you may want to consider other output options. From Nuke, and after grading, we can then output the images as sRGB + gamma curve 16bit or 8bit, so they can be correctly viewed using general image browsing tools or used in your texturing tool. This is to ensure we lose no data when grading the images in Nuke. However, at this stage (especially for onset data), we’ll be exporting linear sRGB images in 32bit TIF format. This also keeps things simple if we are to use online images (of which we will assume will be in sRGB). This is to allow us is to easily work between Substance 3D Painter, Mari, Photoshop and Nuke. CAVE Grey, Chrome and Macbeth Chart Reference 1001Īt CAVE, we are rendering in ACEScg, however, we are using an sRGB colour workflow for texturing (primarily for the base colour/diffuse map).

Rawtherapee not detecting 16bit png series#

If you are looking for some test data, you can pick up a series of photographed Macbeth charts here:













Rawtherapee not detecting 16bit png